nonbinary coded games - running a third-party steam event for the first time

ยท 13-minute read

i recently organised a steam event with fellow dev nomnomnami to showcase games made by nonbinary devs, & now that it's over, i thought i'd share how it went, since arimia's post about running a steam event was really helpful to us too! (thank you arimia for also answering questions i had about the event process ๐Ÿ™‡)

hopefully this info can be of help to anyone else who wants to run an event on steam & is curious about the process!

nonbinary coded games!

›› nonbinary coded games store event page! ‹‹

numbers are fun! the data

out of the games,

for some more granular info from the participants who filled out our feedback form:

while we did have (in my opinion) a fair amount of games, on average participants were fairly small indie dev teams & many of them were new-ish to third-party steam events. this was also our first time running a steam sale event, so we learnt a lot throughout the process.

note that the reason most people found out about the event through bluesky is that was the only social media we (the organisers) actually posted about the event on. i posted about it on my own bluesky account, while nami posted about it on their website. neither of us is on other social media, but i think we still had a good amount of submissions despite this!

a timeline

the whole process from the idea to the event actually happening took about four months.

we should have a steam event for nb devs - i want to do this lol

(one month pause...)

a surprising amount of people typed their emails wrong so we had to look for their emails ourselves & in one case we just had to give up because they had no public contact info! please make sure you type your email correctly!!!)

it started at july 14 2:00 am in my timezone so i was very sleepy ๐Ÿฅฑ

things to take note of

& now back in the present. i think overall the event ran pretty smoothly though there were a few hiccups that i'd like to note for anybody who wants to run their own event:

for example, we didn't confirm whether the person submitting the game was actually the person who had control of it on the steam backend, so we had a case where a dev submitted their game but didn't let their publisher know and their publisher was like, 'hey! why are we in this event we don't even know about...' & steam was ๐Ÿ˜• at us)

a number of paid games that were already released were not put on discount for the event, so for future events we might want to factor that in for whether a game is included in the event or not ๐Ÿค”

also, a specific note because it was something i didn't know before doing this event... it turns out that the way discounted games are checked on steam sale event page is different in tabs vs sections.

for tabs, automatic filtering reads info from the tags on the games. tags are determined at the time of import, so if for example you wanted to have a category just for 'coming soon' games but you use the automatic filtering, you might have games that have already released in your 'coming soon' category since they had still been coming soon when you imported the list of games for the event... same issue with 'discounted' &c.

you can sync the tag info for your list after importing, but even if you do, you won't be able to get an accurate list of games that will be discounted during your event since there's no guarantee that all the games will be discounted when you sync the list (& likely they won't be).

that means that if you want to use tabs in this way, you should manually add games to the tabs yourself & make sure to have questions like 'is this game going to be discounted during the event?' & 'will this game be released by the time of the event' to match the tabs in your form so you know which games to add.

interestingly, this does not seem to be the same for sections within a tab. for example, if you have a section for discounted games, it will only show games that are currently on discount.

feedback we had from participants

these are some comments we had in our feedback form! some of these i think might not be actionable for every event, but i thought it might be helpful to share in case people want to consider it for their own events:

this is something i've seen a lot of other events do but neither i nor nami really want to manage a server so this wasn't something we considered ourselves

steam lets you set sections to auto-scroll if you want on the sale page - we went with auto-scrolling because we thought it'd let people see more games, but this was an oversight on our part! probably some auto-scrolling mixed with not would have worked better.

i think for events that aren't based on one genre (e.g., an event solely for horror games or something) it can definitely be harder to catch people's interests! i'm not sure what the best balance is between having more specific genres so that people can pinpoint the games they're interested in & not having a sale page that gets too long to scroll through

additional feedback from responses on bluesky:

separately, since i release a lot of games on itch & i think that might be the same for people reading this...

A STEAM SALE EVENT IS WAY EASIER TO DEAL WITH THAN A BIG CO-OP BUNDLE ON ITCH!!!!

after the initial one month of radio silence, steam support was very quick to get back to us whenever we asked any questions. we didn't need all applicants to look over the page & 'confirm' their participation through it, & we could easily add/remove games on our end.

the sale page also lets you customise it with categories to show things like games that are discounted, games with demos, games that are already out, games that are coming soon, &c. so it's easy for a player to go through & find a game they like!

i know that itch bundles aren't the same as steam sale events since for itch bundles the idea is that you buy ALL the games in it for a very cheap price... but the idea is often similar in that both steam sale events & big itch bundles are often held to showcase games for a specific purpose.

i also understand that the people behind itch absolutely don't have the same amount of resources as the people at steam/valve, so i don't expect the process to be as smooth - but i definitely went into this thinking a steam sale event could be a huge amount of work like dealing with a big bundle on itch is, & i was very pleasantly surprised when it wasn't.

i still don't understand why we can't have bundles on itch that don't expire... why do bundles always have to be sales with end dates... let me make game & soundtrack bundles that don't expire...

in conclusion?

if you are a dev on steam & have thought 'i wish there were an event for x y z' but there isn't... honestly, maybe give running it yourself a go! it definitely wasn't as annoying as i thought it would be & i'm very glad we did it.

it would have been a lot more work if i did it alone though, so thanks to nami for organising this with me ๐Ÿ™‡ in particular it just helped to have someone to go through the list of games together with & talk to throughout the event prep so there were always two sets of eyes on anything that went out to participants.

throughout the process, we received a lot of messages from participants thanking us for having an event specifically for nonbinary devs, so i'd like to share a bit of the message i sent out at the end of the event:

i've had my games in events before where they'd be for "women! (& marginalised genders)" while all the promo images would only have "WOMEN" in big text - it always made me feel out of place. but in organising this event with nami, i've found out about so many more nonbinary devs making cool games! this event has helped me feel like maybe there's a place in the game dev community that i can belong to ๐Ÿ’œ

i hope that this event can help other devs feel like they belong in this community too, & that more events like it spring up.

i want to emphasise that nami & i are just two indie devs & i mean that in the smallest sense of the term - we're two people who each like to make games on our own. we're not publishers. we're not funded by companies or sponsors. nonbinary coded games wasn't run by steam - it was just two people who thought, hey, maybe it'd be cool if there was an event for people like us, so we did it!

if you want to do it, you can do it too. & i hope you do!!!

for info about when the next nonbinary coded games will be, you can keep an eye on nonbinarycodedgames.neocities.org, the spiffy website nami made for it!! people on neocities can follow the page too.

to wrap things up have a very long screenshot of the steam page...

long screenshot of the full page of nb coded games

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