cafe chat - game vtuber & interviewer roema
· 7-minute read
i did a casual interview with the game vtuber & interviewer roema, who was kind enough to let me ask some questions in return too!
you can read the original interview HERE on roema's note page, but i've included an english version below.

about npckc
npckc I'm npckc! I'm a game maker who was born in Hong Kong, grew up in Canada, & now lives in Japan, & I've made over 50 games. (Wow, that's a lot of info...)
I've made a lot of games, but I think A YEAR OF SPRINGS, a pet shop after dark, and A TAVERN FOR TEA are fairly well-known out of them?
Besides making games, I also translate other people's games, and I help out with game-related events like Tokyo Indies, a monthly meetup in Akihabara, and currently Power of Pride, a bundle that will be released in June.
I'm at home a lot, so when I want to treat myself for working hard, I drink a can of Style Balance's non-alcoholic whiskey highball.
about roema
Roema Thank you! I'm really happy you read it 😭
Almost all of the games I play on my YouTube streams are indie games now, but I didn't know about indie games before. I only started to be more conscious of them about one year ago.
› Roema's YouTube channel!
npckc Oh, so BLUE NIGHT LAUNDROMAT started it! I like the game too... Having that in common makes me kind of happy. Thanks for playing you're just imagining it too!
So, your roughterviews are written in a way that people who don't play games can understand and show sides of devs that they don't usually talk about much, but why did you choose to do written interviews when you're a VTuber?
I'd love to hear about why you started these interviews and why you chose this stance!
Roema I started these roughterviews thanks to a game developer who's been a longtime watcher of mine. As I attended more events, I was lucky to make many developer friends, and now, half of the comments on my streams might be from game devs 🥳
The way this began was really casual too. The listener said something like, you know a lot of devs, so why not do some interviews? And that's how I got here.
› Roema's roughterview intro post
I chose to do the interviews over text (Google Docs) rather than through video chat or over a call because I thought it'd be easier for everyone. We can just write and check the answers when we're free! I think this is the simplest method, and this way, even people who might not be as comfortable chatting can get across their passions and thoughts.
And I called the interviews "rough" to give myself an easy out. Since this wasn't meant to be something super proper, I could be more relaxed, haha... Most interviews that people do are serious and proper. Those interviews already cover people's thoughts on their works, so I wanted to just hear from the people themselves and started these roughterviews!
npckc Oh, I see! Being able to write when you have time definitely is easier. This format worked well for me too.
Also, since you asked me for info for an introduction image, I think it'd be nice if you had one too, but could you also share your blood type, horoscope, and what you like to drink when you want to focus?
I wanted to say something cool about drinking coffee when I want to focus, but coffee makes my stomach heart. I do like lattes though, so I drink them even though I know the pain will come after ☕
Also, I don't like carbonated drinks, so I don't drink energy drinks either. I don't really think too much about hydration, so even if I do drink something, it's just to wet my lips. I probably drink under 600ml a day 😭
During events, I can go eight hours without drinking anything, and I don't go to the washroom either! I'm sure this is unhealthy, so lately, I make a point of drinking tea.
made over 50 games?!
› npckc Steam developer page
There's a lot of tedious work in releasing games on Steam, so it's too much of a pain to release all my games on Steam. (I do sometimes add extra content to some free games to release them as paid.)
Some games are ones I made in very short spans of time, while others are a bit more experimental so I've kept them off Steam, so if any of you readers usually only play games on Steam, consider checking out itch. There are many games besides mine that are only available there!
› npckc itch.io page
There are lots of game jams on itch too, so if you've never made a game, you can see if any jams catch your interest and join one yourself.
But with this many games, I always have a hard time choosing a title... I usually don't decide until the very end and just decide on whatever comes to me then, but I sometimes change the game name at the last minute. I'll even call a game by the old name by accident sometimes, so I don't recommend anybody name games like I do 💦
npckc I have a bad habit of recommending game jams to people who haven't made games, but have you ever wanted to join a game jam, Roema?
The other day, I went for dinner with a translator I know who told me he wanted to make a game, and I was just like, "Welcome to the dark side!" I think people who don't normally make games can make games with different perspectives, so I hope more people from different backgrounds become game devs.
Roema Another translator to the dark side! How nice - they can translate the game too. Game creators are always so positive when they say this stuff. Like, "Why don't you make a game?" "Try it out!" "You can do it!" 👀
I actually had the opportunity to learn how to use the game engine Bitsy at a game event in Fukui.
› Fukui game event, DREAMSCAPE MINI
what's tokyo indies anyway?
Roema I'd like to ask about Tokyo Indies, where I first met you. I'm sure many devs have heard of it but don't know what it is, and there might be some people nervous about going since many people from overseas go...
When I went, I wanted to tell people how great their presentations were and how I was looking forward to their games, so I managed to get the message across with my English through passion and body language, but can people go even if they don't speak English?
npckc Well, I started helping out with Tokyo Indies a few years ago, but Alvin, the organiser, has been running it for over ten years. It's a meet up for indie game devs that happens every month in Akihabara. We're always accepting presentations, but there's no need to apply in advance if you want to demo your game - you can just bring it to the event.
Unlike an exhibition, you're just showing your game to other devs, so it's OK to bring a scrappy alpha build to get feedback and stuff. And unlike a mokumokukai/coworoking situation, the point is to meet up with people, rather than to work on stuff, so it's a good opportunity to meet other devs and take a break.
One other difference is that there are many people at the event who come from overseas like I do, so it's a pretty international community. That's why first-timers sometimes get worried and think that they have to speak English, but you don't have to! (Some people conversely worry that they have to speak Japanese, but again, you don't have to!) As long as you are making games or are interesting in making games, you're welcome!
The Tokyo Indies team are all volunteers, and we all just love indie games and want to make Tokyo Indies a space where people making indie games can get together, so if this interests you at all, come and say hi.
The site design was actually recently updated, so check it out if you want more info 👇
› Tokyo Indies site
Actually, I was the one who did the redesign, so if you see anything that isn't loading properly, let me know... I'll sneak in an update!
Since you go to so many game events, Roema, is there anything you'd like to see more of at events?
Hm, that's kind of a broad question. What I want to say is that I think it'd be nice if Tokyo Indies was an event that anybody could feel comfortable attending, so I'd like to ask if there's anything that you think would make a meetup easier or harder to attend.
Roema Well, for an event that's meant to be a meetup rather than an exhibition, I think the most important thing is the community before it actually becomes a community.
Like you said earlier, for people who are making a game and might want to bring it to Tokyo Indies for feedback, it'd be easier for them if that info is on social media first.
I think there aren't many Japanese people who can easily go to somebody they've just met and be like, "Hey! This is my game! Give it a try!" I'm not sure if that's the same for foreign people, but I remember when I was at Tokyo Indies, the atmosphere was so lively, and it felt like people were fairly frank, so maybe people don't have trouble saying stuff like that.
That's why I think posting in advance on X or Bluesky can help.
As for anything I'd like to see more of at events... That's hard to say. I think it'd be nice if resting areas were bigger, with set times and places for developers to meet up with each other. Most events are so crowded, and people run booths solo with no time to rest, so they can't actually talk with fellow devs.
Some events have matching systems where you can have meetings between publishers and devs, but it'd be nice to have something more casual than that. I guess it's hard, when people do go there to do business...
Tokyo Indies was a shock to me. Everyone was chatting so freely, just talking about their stuff happily, and then when the presentations started, everyone just sat down cross-legged to listen. You don't see that everyday. I think it's quite impactful in that sense, and I hope many people will go.
Roema Lately, I go to events for fun, but also for a part-time job. So it might be more work than leisure... Sometimes watching a dev's booth for just an hour! Or standing at a booth from the beginning to the end, handing out flyers and stuff.
Events are like festivals and I always have fun, so I write a journal every time I participate in one.
› Roema's game event journal
taking care of sprouting seeds this year
npckc There is a lot of work that goes into game dev that takes a lot of time even if you can't see the results directly, so I think this year I want to take it easy, so that I can continue making games for a long time. I plan on slowly giving past games a few brush ups and releasing games I've only released on itch on Steam - checking in on the seeds I've planted already and taking care of them as they sprout, you could say.
The campaign I did last year for A YEAR OF SPRINGS plushes have actually just started shipping out to people, so I'm looking forward to my plushes too 💐
It seems like there's still some stock, so check out the site if you're interested 👇
› A YEAR OF SPRINGS plushes
Roema Hmm... Honestly, I think it's a miracle that I've continued these roughterviews. Once one goes up, another person or two contacts me through the form. Since it does end up being talk about dev a lot of the time, I'd like to dig deeper into people's personal lives, haha. But it's hard to draw the line, so I'd like to focus on writing posts that people can read lightly.
New things I want to try, huh. I'd like to write posts that are thought of as more interesting. I think being called interesting is the best compliment ✨
And I want to learn English. Not that I'm doing anything for it now, but when I find an indie game I'm interested in, it's usually in English... Somebody I met the other day who'd visited dozens of countries told me that if I played a game in Japanese, then English, then Chinese, etc., I'd learn the language naturally.
I'm sure it's not that easy, but it made me want to try, if it'd help me get used to English.
npckc It seems like this is the 25th roughterview, which makes it one quarter of a hundred, so I think that's really amazing!
You really do get to play so many more games if you can read English. Of course, English has other uses besides that, haha.
I don't know if this will help, but if you play a game that has a Japanese translation and then play it in English, since you already know the content, it really does help get the vocabulary to stick better, and it's an excuse for you to replay a game you like, so I recommend it.
Roema So it's really true! I want to increase the basic understanding I have now.
And I guess this is a quarter of the way to 100 already...! That's more than I'd thought - I'm relieved 🥰
liked games, games that had an influence
npckc The games that influenced me and the games I like overlap a lot, so that's how I'll answer... 🙇
- Ace Attorney (the game that got me properly studying Japanese)
- For the Frog the Bell Tolls (I'm a Richard fan 🐸 and a Mandora fan)
- Paper Mario: The Thousand-Year Door (I love the Gamecube version, but I like the Switch version too)
a day with 〇〇
wrapping up
Roema And that's the end of the talk with npckc. This two-way roughterview feels even more rough than usual, but it was really fun! Talking about myself was different, but nice.
Now, one last comment for the readers!
npckc Before that, I'd like to leave a comment for you, Roema - thank you for agreeing to my request and answering all my questions!
After talking to you, it's made me want to work harder on stuff besides game dev. Recently, I've been wanting to make a site where visual novel devs recommend visual novels, so I really like stuff like this that supports games and the people making them.
I'll keep reading your roughterviews!
And, a comment for everyone reading - sorry that I made this roughterview ever rougher than usual... 😂
I plan on continuing to make games and translate stuff at my own pace, so I'd be happy if you'd check out my Steam and itch.io pages. You should make games too. It's fun.
Let's meet again somewhere on the internet! (`・ω・´)ゞ
& that's the english translation of the roughterview with roema!
you can follow roema on
i had a lot of fun doing this interview, so i might do some more in the future... we'll see!